A strong problem solver passionate about art and design, from pixel art to current gen graphics.
Responsible for multiple graphic novels and illustrated book projects for a mobile publishing platform.
● Directed, inspired and mentored a team of 17 artists, 3 graphic designers from the ground up.
● Oversaw production workflow - both internal team and external vendors on a daily basis.
● Directed various art styles and workable pipelines for individual story project based on target
audience’s interests, company’s interests, and market researches.
● Contributed to storytelling, storyboarding, mood design, color scripting, character/environmental
designs, layout/composition designs, coloring/shading, and final compositing.
● Strong cross-discipline collaboration with Creative director and the marketing team.
Responsible for multiple new IPs on mobile and PC platforms using in-house voxel game engine.
● Directed and mentored team of 12 developers - including art, design, programming, and marketing.
● Oversaw product developments - both internal team and external development partners.
● Responsible and executed content creation on 2D/3D assets ranging from: concepting, modeling,
texturing, rigging, animating, lighting, SFX, HUD/UI, video editing for in-game, and marketing assets.
● Worked with the programming team on building in-house voxel based tools, performance tuning.
● Direct collaboration with publisher, worked and supported the Operation team on deliver bi-weekly
updates and in-game events assets.
Experiences on business development side:
● Established business planning and company strategies.
● Sought for co-development opportunities, external partnership discovery.
● Pitch presentations to major Japanese developers and publishers.
● Game creation consulting for indie game developers and students.
Worked closely with Art Director on visual creation/direction to characters for a multiplayer shooter game,
based on DC comic by using updated Fear Engine.
● Helped to create initial character art style, workflow for internal and external development partners.
● Worked closely with the outsourcing manager on external development.
● Contributed character design, sculpting, modeling, texturing, rigging, posing and rendering.
Established foundational visual direction, elements, and concepts for God of War character art style.
● Established and maintained visual-bar quality art on character related assets throughout the franchise.
● Contributed concepting, modeling, texturing, skinning to major characters, weapons, and world objects.
● Developed several solutions at the time have never been done before, made dramatically visual quality
improvements while maintained the same game performance.
● Worked very closely with various departments to maintain visual quality while supporting the needs and
goals of their disciplines.