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Louis Lu
Louis Lu
Art & Game Dev lover
Seattle, United States

Summary

A strong problem solver passionate about art and design, from pixel art to current gen graphics.

Skills

Art DirectionConcept ArtCharacter DesignCreature DesignStorytellingStoryboardingcolor designcolor script3D ModelingDigital SculptingRigging3D AnimationLightingShadingCompositingTeam Management

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Mobile Game
      Qubot
    • Year
      2017
    • Role
      Art Director/Founding Partner
    • Company
      Qubit Games
    • Mobile Game
      Space Qube
    • Year
      2013
    • Role
      Art Director/Founding Partner
    • Company
      Qubit Games
    • Mobile Game
      Tiny Sheep
    • Year
      2012
    • Role
      Art Director
    • Company
      SiuYiu Limited
    • Mobile Game
      Color Band
    • Year
      2013
    • Role
      Art Director
    • Company
      LND Games
    • Mobile Game
      Slap that Zombie
    • Year
      2012
    • Role
      Art Director
    • Company
      LND Games
    • Video Game
      Gotham City Impostors
    • Year
      2012
    • Role
      Lead/Senior Character Artist
    • Company
      WB Games
    • Video Game
      God of War III
    • Year
      2010
    • Role
      Lead/Senior Character Artist
    • Company
      SCEA Santa Monica Studios
    • Video Game
      God of War II
    • Year
      2007
    • Role
      Lead Character Artist
    • Company
      SCEA Santa Monica Studios
    • Video Game
      God of War I
    • Year
      2005
    • Role
      Senior Character Artist
    • Company
      SCEA Santa Monica Studios
    • Video Game
      Unreal II: The Awakening
    • Year
      2003
    • Role
      Senior 3D Artist
    • Company
      Legend Entertainment

Experience

  • Art Director at BreakoutBit
    Lynnwood, WA, United States of America
    March 2018 - Present

    Responsible for multiple graphic novels and illustrated book projects for a mobile publishing platform.

    ● Directed, inspired and mentored a team of 17 artists, 3 graphic designers from the ground up.

    ● Oversaw production workflow - both internal team and external vendors on a daily basis.

    ● Directed various art styles and workable pipelines for individual story project based on target

    audience’s interests, company’s interests, and market researches.

    ● Contributed to storytelling, storyboarding, mood design, color scripting, character/environmental

    designs, layout/composition designs, coloring/shading, and final compositing.

    ● Strong cross-discipline collaboration with Creative director and the marketing team.

  • Art Director/Founding Partner at Qubit Games
    Taipei, Taiwan
    October 2013 - October 2017

    Responsible for multiple new IPs on mobile and PC platforms using in-house voxel game engine.

    ● Directed and mentored team of 12 developers - including art, design, programming, and marketing.

    ● Oversaw product developments - both internal team and external development partners.

    ● Responsible and executed content creation on 2D/3D assets ranging from: concepting, modeling,

    texturing, rigging, animating, lighting, SFX, HUD/UI, video editing for in-game, and marketing assets.

    ● Worked with the programming team on building in-house voxel based tools, performance tuning.

    ● Direct collaboration with publisher, worked and supported the Operation team on deliver bi-weekly

    updates and in-game events assets.

    Experiences on business development side:

    ● Established business planning and company strategies.

    ● Sought for co-development opportunities, external partnership discovery.

    ● Pitch presentations to major Japanese developers and publishers.

    ● Game creation consulting for indie game developers and students.

  • Senior Character Artist at WB Games/Monolith
    Kirkland, WA, United States of America
    September 2009 - February 2012

    Worked closely with Art Director on visual creation/direction to characters for a multiplayer shooter game,

    based on DC comic by using updated Fear Engine.

    ● Helped to create initial character art style, workflow for internal and external development partners.

    ● Worked closely with the outsourcing manager on external development.

    ● Contributed character design, sculpting, modeling, texturing, rigging, posing and rendering.

  • Lead Character Artist at SCEA/Santa Monica Studios
    Santa Monica, CA, United States of America
    April 2004 - June 2009

    Established foundational visual direction, elements, and concepts for God of War character art style.

    ● Established and maintained visual-bar quality art on character related assets throughout the franchise.

    ● Contributed concepting, modeling, texturing, skinning to major characters, weapons, and world objects.

    ● Developed several solutions at the time have never been done before, made dramatically visual quality

    improvements while maintained the same game performance.

    ● Worked very closely with various departments to maintain visual quality while supporting the needs and

    goals of their disciplines.